Actual development work from the W-3 project. The aircraft is being built in Blender from individual components upward, with research and reference gathering continuing alongside modelling.
Current work includes the airframe, rotor head and landing gear. These are development assets, not a finished aircraft or final render.

The current Blender model establishes the overall W-3 proportions and major external geometry while individual mechanical components are developed in parallel.
Small mechanical components are being built and animated individually so the finished aircraft can have functional, believable assemblies.




The project will progress through major development stages without fixed deadlines.
Reference gathering, core geometry and development framework.
Build the first two release aircraft with their own interiors, systems and mission equipment.
Implement helicopter dynamics, engines, avionics, animations and MSFS 2024 integration.
The baseline W-3 and W-3RM form the first release package.
Continue the remaining variants using the established W-3 platform.
Complete the family with the W-3PL and W-3WARM as a separate expansion available for a small additional fee.
The roadmap shows direction, not promises of dates. Research, modelling, systems and testing will develop at their own pace, with the aircraft taking priority over an artificial schedule.